Output-Sensitive Methods for Rectilinear Hidden Surface Removal

نویسندگان

  • Michael T. Goodrich
  • Mikhail J. Atallah
  • Mark H. Overmars
چکیده

Mark H. Overmars§ We present an algorithm for the hidden-surface elimination problem for rectangles, which is also known as window rendering. The time complexity of OUI algorithm is dependent on both the number of input rectangles, n, and on the size of the output, k. Our algorithm obtains a hade-off between these two components, in that its running time is O(r(nI+l/T" + k», where 1 5 r :S log n is a tunable parameter. By using this method while adjusting the parameter r (Con the fly" one can achieve a running time that is O(nlog n+k{log n/ log(l+k/n))). Note that when k is 0(n), this achieves an G(nlog n) running time, and when k is 0(nl+l ) for any positive constant E, then this achieves an O(k) running time, both of which are optimal. •A preliminary version of this research appeared in the Proceedings of the 17th ICALP conference, July 1990. fThis author's research was supported by the National Science Foundation under Grant CCR-8810568 and by the NSF and DARPA under Grant CCR-8908092. Author's address: Department of Computer Science, The Johns Hopkins University, Baltimore, Maryland 21218. tThis author's research was supported by the Office of Naval Research under Grants NOOOl4-84-K-0502 and NOOOI4-86-K-0689, the Air Force Office of Scientific Research under Grant AFOSR-90-0107, the National Science Foundation under Grant DCRr8451393, and the National Library of Medicine under Grant R01LM05118. Part of this research was carried out while this author was visiting the Research Institute for Advanced Computer Science, NASA Ames Research Center, Moffett Field, California. Author's address: Department of Computer Science, Purdue University, West Lafayette, Indiana 47907. §This author's research was partially supported by the ESPRIT II Basic Research Actions Program of the EC, under contract No. 3075 (project ALCOM). Author's address: Department of Computer Science, University of Utrecht, P.O. Box 80.089, 3508 TB Utrecht, The Netherlands.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

An Improved Output-Size Sensitive Parallel Algorithm for Hidden-Surface Removal for Terrains

We describe an efficient parallel algorithm for hiddensurface removal for terrain maps. The algorithm runs in O(log n) steps on the CREW PRAM model with a work bound of O((n + k)polylog(n)) where n and k are the input and output sizes respectively. In order to achieve the work bound we use a number of techniques, among which our use of persistent data-structures is somewhat novel in the context...

متن کامل

An Efficient Output-Sensitive Hidden-Surface Removal Algorithm for Polyhedral Terrains*

In this paper, we present an algorithm for hidden surface removal for a class of polyhedral surfaces which have a property that they can be ordered relatively quickly. For example, our results apply directly to terrain maps. A distinguishing feature of our algorithm is that its running time is sensitive to the actual size of the visible image, rather than the total number of intersections in th...

متن کامل

An E cient Output-Sensitive Hidden-Surface Removal Algorithm for Polyhedral Terrains

In this paper we present an algorithm for hidden surface removal for a class of polyhedral surfaces which have a property that they can be ordered relatively quickly. For example, our results apply directly to terrain maps. A distinguishing feature of our algorithm is that its running time is sensitive to the actual size of the visible image, rather than the total number of intersections in the...

متن کامل

Dynamic Output-sensitive Hidden Surface Removal for C-oriented Polyhedra

In this paper we present an output-sensitive algorithm to maintain the view of a set of c-oriented polyhedra under insertions into or deletions from the set. (A set of polyhedra is c-oriented ifthe number of different orientations of its edges is bounded by some constant c.) Cyclic overlap in the scene is aJlowed and the polyhedra may even intersect. The time needed for an update is 0« k + 1) l...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Inf. Comput.

دوره 107  شماره 

صفحات  -

تاریخ انتشار 1993